Services

Professional solutions for your digital needs

IBW WDC

3D Asset Creation

High-quality, game-ready 3D assets tailored to your project's specific art style and technical requirements. From hard-surface props to organic environments, every asset is optimized for real-time rendering.

High-poly to Low-poly workflow
PBR Texturing (Substance)
Optimization & LODs
UV Packing & Collisions

Level Design

Creating immersive worlds that guide the player and tell a story. I focus on flow, composition, and atmosphere to ensure the environment supports the gameplay loop effectively.

Greyboxing & Prototyping
Environmental Storytelling
Set Dressing
Lighting (Baked & Real-time)

Technical Art

Bridging the gap between art and code. I help optimize pipelines and create visual effects that run smoothly on your target hardware without sacrificing visual fidelity.

Custom Shaders (HLSL)
Performance Profiling
Editor Tools & Scripts
Pipeline Optimization

Courses

Comprehensive courses designed to take you from beginner to pro. Learn industry-standard workflows with practical, project-based lessons that you can apply immediately.

Godot Engine Mastery
3D Modeling Pipeline
1-on-1 Mentorship
Code Reviews

Art Commissions

Unique digital artwork for your creative projects or personal collection. Whether it's for an album cover, a book, or just a personal piece, I tailor the style to your needs.

Music Cover Art
High-quality Art Prints
Character Illustration
Stylized Environments

Workflow & Process

Transparent, step-by-step approach for every service.

01

Briefing

Gathering references, poly-count limits, and style guides to ensure the asset fits your game.

02

Modeling

Creating the high-poly mesh for detail and optimizing the low-poly game mesh for performance.

03

Texturing

Baking maps and painting realistic or stylized PBR textures using Substance Painter.

04

Integration

Setting up LODs, collisions, and importing the final asset into your engine of choice.

01

Layout

Sketching the map layout and defining key gameplay beats and player flow.

02

Greyboxing

Building rough geometry to test scale, cover, and mechanics before committing to art.

03

Set Dressing

Replacing greybox with final assets, adding props, and environmental storytelling.

04

Lighting

Baking lightmaps, setting up post-processing, and optimizing for mood and visibility.

01

Analysis

Identifying performance bottlenecks or specific visual goals (e.g., "We need water physics").

02

Prototyping

Creating quick shader or script prototypes to test feasibility and performance cost.

03

Implementation

Building the final tool, shader, or pipeline script and integrating it into the project.

04

Docs

Writing clear documentation for artists on how to use the new tools or shaders effectively.

01

Assessment

Determining your current skill level and defining your specific learning goals.

02

Curriculum

Creating a custom roadmap of projects and topics tailored to your needs.

03

Live Sessions

Weekly 1-on-1 calls for code reviews, theory, and troubleshooting.

04

Review

Final analysis of your capstone project and advice for your next steps.

01

Idea

Discussing the theme, colors, and emotion of the piece. Creating a moodboard.

02

Sketch

Providing rough composition sketches for approval before starting detailed work.

03

Render

Detailed painting/modeling and lighting work. Regular updates for feedback.

04

Polish

Color grading, final touches, and formatting for print or digital use.

Frequently Asked Questions

What software do you use?

My primary stack includes Blender for modeling, Substance Painter for texturing, and Unity/Unreal/Godot for engine implementation.

Do you offer revisions?

Yes! All packages include 2 rounds of revisions to ensure the final result matches your vision perfectly.

Can you work with existing teams?

Absolutely. I'm comfortable using Git/Perforce and adapting to established style guides and pipelines.

How do payments work?

Typically, I require a 50% deposit to start, with the remaining balance due upon final delivery.

Ready to Level Up?

Whether you need a single hero asset or a full level design, I'm here to help you build something amazing.

Start a Project